GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXPartial
- VoiceNot stated
- WritingNot stated
- TranslationPartial
- MarketingPartial
AI image and video generation produced character art, animation frames, backgrounds, UI art, icons, effects and key art; the developer curated and retouched them.
AI generated some sound effects, including monster grunts, and the music; the developer edited and mixed them.
AI drafted translations of in-game text into supported languages, which the developer reviewed.
AI helped create key art and draft the store page text, which the developer reviewed.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeVoiceWriting
Read the full disclosureQuoted from the Steam store page
Pre-Generated:
Blood Seoul contains content that was made with the help of AI tools during development. Every piece was reviewed, selected and edited by the developer before it went into the game or onto this store page.
- Art: character artwork and animation frames, backgrounds and location art, key art and UI art, portraits, item/skill/trait icons and visual effects were created with AI image and video generation tools, then curated, cleaned up, retouched and assembled by the developer.
- Sound effects: part of the sound effects, including monster grunts, were generated with ElevenLabs and then edited and mixed by the developer. The rest come from licensed libraries and the developer's earlier game.
- Music: music was generated with AI tools during development, then selected, edited, looped and mixed by the developer.
- Text: translations of the in-game text into the supported languages, and the store page text, were drafted with AI language tools and reviewed by the developer.
Live-Generated:
None. The game does not generate any content with AI while it is running. All content is fixed in the build, and the game does not contact any AI service.


Blood Seoul



