GameDB AI label
AI in 2 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXPartial
- VoiceNot stated
- WritingNot stated
- TranslationNot stated
- MarketingNot stated
Some 3D assets, including rigs and props, were synthesized from code with AI assistance.
Some sound effects were synthesized from code with AI assistance instead of being recorded by the developer.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Dual Breach is designed and developed by a solo developer. Some of the content in the game was created with the help of AI tools during development, while more in-depth and detailed content was made entirely by the developer, or paid artists outside of the development team.
Any portion of the game's development that brought challenge to the developer's skillset, was tackled with commissioned work with professionals.
• Some 3D assets such as rigs and props were synthesised from code with AI assistance rather than modelled by hand by the developer for efficiency purposes.
• Some sound effects were synthesised from code with AI assistance rather than recorded by the developer for efficiency purposes.
The player character was modelled by a commissioned human artist, and many sounds come from third-party sound libraries. No AI is used while you play: all content was created and reviewed before release, and the game does not generate content or connect to any AI service.


Dual Breach



