GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXPartial
- VoicePartial
- WritingPartial
- TranslationNot stated
- MarketingPartial
AI generated many creature and character models, some props and plants, textures, field-guide illustrations, and store artwork; results were cleaned up and fitted to the game.
AI generated calls for mammoths, giant elk, ground sloths and sauropods.
AI voices provide radio broadcasts, recorded facility messages and two lines from the skipper in the opening scene.
In-game dialogue, records and descriptions were drafted with AI writing assistance and edited by the developer.
The store description was drafted with AI writing assistance, and the capsule, library artwork and logo were AI-generated.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeTranslation
Read the full disclosureQuoted from the Steam store page
We use AI tools to make some of the game's art, sound, voices and writing. Every result was reviewed and edited before it went into the game.
- 3D models: most creature and character bodies (dinosaurs, Ice Age animals, wildlife, the infected, the customisable human bodies, hairstyles and hats) and some props and plants were generated with Tripo through Unity AI, from reference images made with OpenAI GPT Image. They were then cleaned up, rigged and fitted to the game's style.
- Textures: the dinosaur hides and the human characters' faces, skin, clothing and infection damage were painted with the help of GPT Image.
- Illustrations: the field guide's species plates were generated with GPT Image from renders of the in-game models.
- Sound: the calls of the mammoths, giant elk, ground sloths and sauropods were generated with Unity AI sound generation.
- Voices: the radio voices (the island broadcasts, the voice on the collection frequency and the facility's recorded messages) and the skipper's two lines in the opening scene are AI voices, made with ElevenLabs Eleven v4 text-to-speech from the game's own script. Face-to-face dialogue and the tapes are not voiced.
- Writing: in-game text (dialogue, records and descriptions) and this store page were drafted with AI writing assistance and edited by the developer.
- Store art: the capsule and library artwork and the logo were generated with GPT Image. They are illustrations, not screenshots. The screenshots, trailers and About clips are in-engine footage with licensed music and sound effects; any voices, herd calls, logo or artwork in the trailers are the AI content listed above.
Buildings, vehicles, weapons, most props, the music, most sound effects and all animation come from licensed asset packs (a few animation clips are adapted from them). The interface was built for the game. The game generates no AI content while you play.


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