
Caution Ahead: Part 3
Ionic Relay · Indie


by PC FORGE EXPERIENCE·Adventure, Indie
AI assisted with game localization, selected visuals and audio; no AI content is generated at runtime.
Trailer UpdateExplore an abandoned mining complex, dig through rock, gather resources and upgrade your equipment. Venture ever deeper into NERA, follow the traces left behind, and try to uncover what really happened beneath the surface.
Shares AI uses or genres with DIGGING NERA

Ionic Relay · Indie

AI disclosure
GameDB AI label
AI in 3 of 8 areasAI assisted with selected visual elements, which the developer selected, adapted, edited or reworked before integrating.
AI selectively assisted with certain audio elements, which the developer reviewed and integrated.
Generative AI assisted with localization and translation across the game's supported languages.
I prefer to be clear and transparent about the development of Digging Nera, without attempting to hide, downplay, or minimize my use of AI or AI-assisted tools.
I am the sole developer of Digging Nera. I work without a team, without significant resources, and without formal training in game development. What I do have is my own artistic sensibility, curiosity, creativity, and willingness to learn. AI has been one of the tools that has helped me turn that vision into a game, and I have used it as follows:
I have primarily used generative AI to assist with localization and translation across the game's supported languages, as well as with the creation or refinement of selected visual and audio elements.
For some visual elements, I have used AI-assisted content as a starting point or production aid before selecting, adapting, editing, integrating, or reworking it to fit the artistic direction I established for the game. I have also used generative AI selectively to assist with certain audio elements and development-related tasks.
Developing Digging Nera represents a substantial personal investment of time and work. I have spent many hours designing and building its environments, implementing gameplay systems, testing, correcting issues, making adjustments, optimizing performance, and polishing the overall experience. AI tools are part of my production process, but they do not replace the work I put into designing, developing, testing, and shaping the game.
I personally designed and implemented the core of Digging Nera, including its environments, level design, gameplay mechanics, progression systems, narrative structure, user interface, world building, and overall creative direction.
I review, select, adapt where necessary, and integrate all AI-assisted content that ultimately appears in the game.
No generative AI is used in real time during gameplay. Digging Nera does not dynamically generate AI-created text, images, audio, levels, dialogue, or other content while the player is playing.
Followers
3 now · Daily snapshot of public Steam data
Upcoming chart · Nov 3 – Nov 9
Trending · Upcoming
Among 8,189 upcoming games
#1519Trending · Adventure
Among 2,217 upcoming adventure games
#3354Trending · Art
Among 5,386 upcoming games with AI art
#4928Top · Wishlists, est.
~40 estimated
#4928Top · Steam followers
3 followers
Why it’s here: 3 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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Tadej Jure Gorišek · Adventure
