The year is 1998 and you're the Air Attack Supervisor. Read the wind, the slope and the fuel, then
draw the lines your tankers and helicopters will fly. Nine authored fires, endless generated
incidents, two-player co-op, and a shareable replay of every run.
AI helped suggest achievement names and descriptions, which the developer edited.
CodeAssist
An AI coding assistant helped build the game.
Not used, per the developer
ArtMusic & SFXVoice
Not mentioned
In-game AITranslationMarketing
Read the full disclosureQuoted from the Steam store page
I used an AI coding assistant while building the game, and it helped come up with the achievement names and descriptions, which I edited. Nothing else in the game is AI generated: the soundtrack is licensed from its creators, the radio voices are my own recordings, and the art and sounds are produced by the game's own code.
CorePartialAssistPlaceholder
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Made by
Developer
MG
MonkeyCat Games
Developer on Steam
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Story, timeline and milestones
How you used AI, in your own words
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