GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXPartial
- VoiceCore
- WritingPartial
- TranslationNot stated
- MarketingPartial
Synthetic voices are used for the game's voice lines; no real person's voice was cloned.
Card portraits and collectible variants, rival figures, and props were produced with image and 3D generation tools.
Music beds were generated with AI.
Card names, bios, and other in-game text were drafted with an AI language model and edited by the team.
Key art and store capsules were AI-generated, and the store trailer was assembled from AI-generated clips.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeTranslation
Read the full disclosureQuoted from the Steam store page
SMASH & GRAB uses generative AI for pre-generated content that is reviewed and edited by the team before it ships. Card portraits and their collectible variants, the rival figures and props, the key art, and the store capsules were produced with image and 3D generation tools (Meshy, OpenArt) from our own prompts and references. Voice lines use synthetic voices from ElevenLabs; no real person's voice was cloned. The music beds were generated with ElevenLabs, and the store trailer was assembled from AI-generated clips (Kling via OpenArt). Card names, bios, and other in-game text were drafted with a large language model and edited by the team. Nothing is generated while you play: the game does not create content live.


Smash & Grab



