GameDB AI label
AI in 3 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXCore
- VoiceNot stated
- WritingNot stated
- TranslationNot stated
- MarketingPartial
The musical score was produced with AI music tools.
Some 3D models, environment textures and cinematic sequences were produced with AI tools, then reworked or edited by the team.
Some store and marketing assets were produced with AI tools.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeVoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
Generative AI tools were used in the development of MOTEL.
Some of the game's 3D models and environment textures were produced with
AI-assisted tools, then reworked, retextured and assembled by hand. The
cinematic sequences were generated with AI video tools from written shot
lists and edited by the team. The musical score was produced with AI music
tools. Every asset was reviewed by a human before it went into the game and
ships as a fixed, unchanging part of the build.
Some of our store and marketing assets were produced the same way.
MOTEL generates nothing while you play. No content in the game is produced
by AI at runtime, and the game never connects to an AI service.


The Motel



