A sadistic Dungeon Master simulator where you build deadly encounters, exploit your party's weaknesses, bait them into danger and fudge the dice. They want to finish the campaign. You want everyone to expire.
AI assisted with code during development; the developer directed, edited, and assembled the work.
ArtAssist
AI assisted with artwork during development; the developer directed, edited, and assembled the work.
Music & SFXAssist
AI assisted with audio during development; the developer directed, edited, and assembled the work.
Not used, per the developer
In-game AI
Not mentioned
VoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
AI was used throughout development for assistance with artwork, audio, code, and prototyping, as a tool, not a magic wand. Everything is directed, edited, assembled, and ultimately blamed on one questionably qualified human developer.
No AI runs during gameplay. It already costs me enough when the game isn't running.
The token bill remains undefeated.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
2 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 2.
Why it’s here: Announced recently · 2 followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
RA
Rardo
Developer on Steam
Is this your game?
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
A Verified badge once you confirm how the game uses AI