GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodeAssist
- ArtPartial
- Music & SFXPartial
- VoiceNot stated
- WritingNot used
- TranslationPartial
- MarketingPartial
Part of the game art, including backgrounds, sprites, portraits and props, was created with generative image tools and assembled by hand.
AI audio tools produced the music and part of the sound effects and ambient loops.
Translation of the developer-written Spanish text into the other supported languages was machine-assisted and reviewed by the developer.
Key art and capsule images were AI-generated; store assets and the trailer were also mentioned as places where the lead character design was replaced.
Parts of the source code were written with AI coding assistance under the developer's direction and review.
- Not used, per the developer
- In-game AIWriting
- Not mentioned
- Voice
Read the full disclosureQuoted from the Steam store page
Pre-generated content: part of the game's art (backgrounds, character and enemy sprites, portraits, props, key art and capsule images) was created with generative image tools (Google Gemini, PixelLab) and then reviewed, cut, edited and assembled by hand by the developer. The music (38 tracks) and part of the sound effects and ambient loops were produced with AI audio tools (ElevenLabs, Google Gemini); the remaining sound effects come from Kenney's CC0 library or were synthesized in code. The in-game text was written by the developer in Spanish; its translation into the other five supported languages (English, French, German, Simplified Chinese, Japanese) was machine-assisted and then reviewed by the developer.
Generated art is reviewed before it ships for unintended resemblance to existing characters or trademarks, and anything that reads as derivative is redrawn. After a previous review, the lead character's illustrated design was redesigned and replaced across the trailer, the store assets and the build.
Parts of the source code were written with the assistance of an AI coding assistant (Anthropic Claude) under the developer's direction and review.
The story, game design, world, dialogue and puzzles are the developer's own work.
Live-generated content: none. The game does not generate any content with AI while it is running.


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