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WANGZHA: Dou Dizhu Roguelike cover art
Games/Upcoming/Strategy/WANGZHA: Dou Dizhu Roguelike
Release: Q1 2027

WANGZHA: Dou Dizhu Roguelike

by Windvix Games·Strategy, Indie

All art and translations, much of the audio, and drafts of game and store text use AI.

Art (Core)Translation (Core)Music & SFX (Partial)Writing (Partial)+1
Wishlist on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
WANGZHA: Dou Dizhu Roguelike

Overview

WANGZHA Trailer (English)WANGZHA Trailer (English)

WANGZHA is a roguelike deckbuilder built on Dou Dizhu, the Chinese shedding game (think President or Big Two) where a 2 beats an Ace. Play straights, planes and bombs against landlords who keep raising the rent. Multipliers aren't drawn here, they're grown, one hand at a time.

Roguelike DeckbuilderStrategyDeckbuildingCard GameRoguelike

Shares AI uses or genres with WANGZHA: Dou Dizhu Roguelike

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Art (Core)Music & SFX (Core)+4
160wishlists, est.
13followers
Turn-Based Strategy
Card Battler
Singleplayer
2D
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Summary

Steam followers80 this weekSteam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth0%0 followersNov 4 – Nov 10
Wishlists est.100Likely 60–160GameDB estimate

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Nov 9, 2026

GameDB AI label

AI in 5 of 8 areas
  • In-game AINot used
  • CodeNot stated
  • ArtCore
  • Music & SFXPartial
  • VoiceNot stated
  • WritingPartial
  • TranslationCore
  • MarketingPartial
ArtCore

All art is AI-generated.

TranslationCore

All translations are AI-generated.

Music & SFXPartial

Over half of the music and about half of the sound effects are AI-generated.

WritingPartial

Game text was drafted with AI and approved by the developer.

MarketingPartial

Store text was drafted with AI and approved by the developer.

Not used, per the developer
In-game AI
Not mentioned
CodeVoice
Read the full disclosureQuoted from the Steam store page

All of the art, over half of the music, about half of the sound effects and all translations are AI-generated, and the game and store text was drafted with AI and approved by the developer; nothing is generated at runtime.

CorePartialAssistPlaceholder

Followers

Growth

Steam followers

8 now · Daily snapshot of public Steam data

2468Oct 1Oct 15Nov 18

Upcoming chart · Nov 4 – Nov 10

Rankings

Open the chart
#3153

Trending · Upcoming

Among 8,195 upcoming games

#1138

Trending · Strategy

Among 2,818 upcoming strategy games

#2012

Trending · Art

Among 5,390 upcoming games with AI art

#2876

Top · Wishlists, est.

~100 estimated

#2876

Top · Steam followers

8 followers

Why it’s here: 8 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

WG

Windvix Games

Developer on Steam

Is this your game?

This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.

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  • How you used AI, in your own words

Made by

WG

Windvix Games

Developer, self-published

  • windvix.com

Links the developer lists on Steam

More from Windvix Games

Doubloon: Pirate Dice Roguelike
Is this your game? Claim the page
0+0 this week

A star saves the game to My stars and adds one to its public count. One per account, and you can take it back.

Game info

Developer
Windvix Games
Release
Q1 2027
Genres
Strategy, Indie
Platforms
Windows
Steam app
5271980

Share a milestone

GameDB.aiNov 4 – Nov 10
★
AI game on GameDB.aiWANGZHA: Dou Dizhu Roguelike0 Steam followers this week
gamedb.ai/g/wangzha-dou-dizhu-roguelike
Image

Sources

  • Steam store pageDescription, media, AI disclosure, developer links
  • Steam followersPublic data, refreshed several times a day
  • Wishlist estimate · GameDBSteam followers × 12 (likely 7–20 wishlists per follower)
  • GameDB starsOne per account

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200wishlists, est.
17followers

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20wishlists, est.
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