GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeNot used
- ArtCore
- Music & SFXCore
- VoiceCore
- WritingNot used
- TranslationNot stated
- MarketingPartial
Most visual art was pre-generated with AI, then selected, edited and placed by the developer; this includes in-game art and store page art.
Sound effects, ambience beds and music were generated with AI, then selected, edited and placed by the developer.
Voice barks were generated with AI, then selected, edited and placed by the developer.
Store page art was generated with AI, then selected, edited and placed by the developer.
- Not used, per the developer
- In-game AICodeWriting
- Not mentioned
- Translation
Read the full disclosureQuoted from the Steam store page
Most of the game's visual art and sound was pre-generated with AI tools and then selected, edited and placed by the developer: the dungeon panoramas, room props, floors, town and building plates, character portraits, walk and combat sprite sheets, monster, boss and villager sprites, item, skill and stack icons, combat and reward effects, and the store page art were generated with the FLUX.1 image model through fal.ai and animated with AutoSprite; the sound effects, ambience beds, voice barks and music were generated with ElevenLabs. Every generated file, the tool that made it and the prompt that asked for it are recorded in the game's files (assets/README.md and assets/PROMPTS.md). All game text, design, rules and code are written by people. Nothing is generated while you play: the game contains no live AI generation and calls no AI service at runtime.


May the Best Craft Win



