GameDB AI label
AI in 1 of 8 areas- In-game AINot stated
- CodeNot stated
- ArtNot used
- Music & SFXNot used
- VoiceNot stated
- WritingNot stated
- TranslationNot stated


by Zitherian Studios·Indie, Action, Strategy
Only some store and website concept art was made with AI; in-game meshes, textures and sound are procedural.
Ares Deep TrailerBeing seen somewhere you shouldn't be is the beginning of the problem. Thirty procedurally built prisons, each with one way out. Learn the routine, find the shovel, dig — and when the shovel isn't enough, find another way through the wall.
AI disclosure
GameDB AI label
AI in 1 of 8 areasPlayers · followers
Last 7 days, hourly · now 0 · 24h peak 0
6 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,642 released games
#824Trending · Action
Among 1,969 released action games
#1047Trending · Marketing
Among 2,199 released games with AI in marketing
#4948Top · Steam followers
6 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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Shares AI uses or genres with Prison Break: Thirty Walls


Some marketing concept art for the store page and website was made with AI image generation and is labelled as concept art.
Some marketing concept art (store page / website) was created with Leonardo.ai and is labelled as concept art. No AI-generated content ships in the game itself. Every mesh, texture, material and sound is generated procedurally by the game's own code at runtime.


VLight Studio, Mehmet Yusuf Nacar · Action