A pocket-sized six-a-side football management game. Open packs, collect 260 players, pick your best six, and manage chemistry and formation across a full career of league seasons, cup runs and promotions. No adverts, no paid packs, no in-game purchases, and it plays entirely offline.
Some visual assets were AI-generated, then selected and hand-edited to fit the art direction.
Music & SFXPartial
Some audio assets were AI-generated, then selected and hand-edited.
CodeAssist
The game's code was written with AI assistance under direct human design and review.
Not used, per the developer
In-game AI
Not mentioned
VoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Pocket Manager is designed and directed by one person. Generative AI was used as a production tool throughout development: the game's code was written with AI assistance under direct human design and review, and some visual and audio assets were AI-generated before being selected and hand-edited to fit the game's art direction.
Every system, rule and piece of content was specified, tested and signed off by a human before shipping. Nothing is generated while you play — the build is fixed and identical for every player.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
3 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 3.
Why it’s here: Announced recently · 3 followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
BI
Buckminster Interactive
Developer on Steam
Is this your game?
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
A Verified badge once you confirm how the game uses AI