GameDB AI label
AI in 2 of 8 areas- In-game AINot stated
- CodeAssist
- ArtPartial
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationNot stated
- MarketingNot stated
The UI was generated with AI using an in-house Python pipeline, then imported and tweaked in Godot.
AI assisted with scripting and building systems during development; the developer used it to help design and implement systems.
- Not used, per the developer
- None
- Not mentioned
- In-game AIMusic & SFXVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
AI was used as an interface and scripting assistant for industry standard tools such as Reaper, Godot, Blender, Aseprite, and Deepl for enhancing the quality and consistency of the game content and building systems I otherwise would not have the capacity to design and implement as solo developer.
Where possible, artists are and will continue to be supported via use of their paid or free assets. For this game, the most money spent was on Quaternius source level packages.
Notable exception to this is the UI, which was generated using RetroDiffusion with a python pipeline built in house for consistent design around UI elements using color normalization and targeting from a theme palette, which is then imported and tweaked in Godot.


Mad Mary: Space Shepherd



