GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodeNot used
- ArtPartial
- Music & SFXPartial
- VoiceCore
- WritingNot used
- TranslationPartial
- MarketingPartial
All spoken dialogue and opening and ending narration use text-to-speech in Korean, English and Spanish.
Character illustrations, portraits, icons, backgrounds, UI elements, decals, textures and in-game cinematics were AI-generated, then hand-selected and edited.
AI-generated music includes the cinematic scores, in-game background music and trailer score.
English and Spanish text was translated from the developer's Korean script with AI.
Key art and cinematic shots in the trailer were generated with AI.
- Not used, per the developer
- In-game AICodeWriting
- Not mentioned
- None
Read the full disclosureQuoted from the Steam store page
Some assets in this game were created with the help of generative AI tools during development. All such content is pre-generated: it was produced during development, reviewed and edited by the developer, and shipped as static files. The game does not call any AI model at runtime.
- Art: character standing illustrations and expressions, portraits, item icons, badges, chapter cards, key art, title backgrounds, UI backgrounds, HUD frames, window borders, button plates and rims, ground decals and ground textures were generated with OpenAI image models (gpt-image) and then hand-selected, cropped and colour-corrected by the developer.
- Video: the opening and ending cinematics, the animated chapter cards and title screen backgrounds, and the cinematic shots in the trailer were generated with a video model (ByteDance Seedance 2.0) from developer-authored keyframes and storyboards.
- Music: the cinematic scores were generated with ElevenLabs Music, and the trailer score with Google Lyria 3. The in-game background music was generated with Google Lyria 3 from developer-written prompts, then loop-edited and loudness-matched by the developer.
- Voice: all spoken dialogue lines and the narration of the opening and ending cinematics, in Korean, English and Spanish, are text-to-speech synthesised with Google Gemini 3.8 Flash TTS from scripts written by the developer. Every speaker uses the model's built-in voices; no real person's voice is cloned and no reference recording of any person was used. No AI model is called while the game is running.
- Expression tagging: during development a text model (gpt-6-luna) was used to pick which of the pre-made portrait expressions is shown for each dialogue line. It did not write or change any dialogue or other player-facing content.
- Translation: the English and Spanish text was translated from the developer's Korean script with Anthropic Claude.
Game design, the original Korean writing, level design, code and all gameplay systems are authored by the developer. Historical text quoted in game is public domain.


Caesar: The Gallic Campaign



