GameDB AI label
AI in 1 of 8 areas · runs while you play- LiveIn-game AICore
- CodeNot stated
- ArtNot used
- Music & SFXNot stated
- VoiceNot stated
- WritingNot used
- TranslationNot stated


by tuffsoft·Simulation, Casual, Indie
An on-device language model writes and voices the bartender's replies; the rest is hand-made.

A small bar, one bartender, and a conversation that picks up where you left it. Mara runs the place, pours what you ask for, and remembers you between visits — all of it running on your own machine. No account, no cloud, no one else listening in.
AI disclosure
GameDB AI label
AI in 1 of 8 areas · runs while you playFollowers
2 now · Daily snapshot of public Steam data
Upcoming chart · Nov 4 – Nov 10
Trending · Upcoming
Among 8,195 upcoming games
#2209Trending · Simulation
Among 2,817 upcoming simulation games
#169Trending · In-game AI
Among 219 upcoming games with in-game AI
#5824Top · Wishlists, est.
~20 estimated
#5824Top · Steam followers
2 followers
Why it’s here: 2 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
Shares AI uses or genres with Your Usual


A language model running locally generates the bartender's side of every conversation, and her spoken lines are synthesized on your computer.
While you play: Bartender's dialogue and voice, generated on-deviceThe bartender's side of every conversation is generated live, while you play, by a language model that ships inside the game and runs on your own computer. Nothing you type or say is sent anywhere. There is no account, no server, and no internet connection required — the game works with the network unplugged. When the character speaks her lines aloud, that audio is synthesised locally by the same install.
Everything else in the game is authored by hand: the world and its writing, the cast of regulars, the drink recipes, the art, and the rules the bartender plays by.
Because her dialogue is generated rather than scripted, it cannot be listed in advance. The controls on it are: a fixed authored prompt that defines the character, the setting, and what she will and will not do; a filtered generation pipeline; and a specific model chosen and regression-tested against an automated suite of behavioural checks before it ships. Anything the character has remembered about you can be viewed and permanently deleted from inside the game at any time.

