GameDB AI label
AI in 1 of 8 areas · runs while you play- LiveIn-game AICore
- CodeNot stated
- ArtNot used
- Music & SFXNot stated
- VoiceNot stated
- WritingNot used
- TranslationNot stated
- MarketingNot stated
A language model running locally generates the bartender's side of every conversation, and her spoken lines are synthesized on your computer.
While you play: Bartender's dialogue and voice, generated on-device- Not used, per the developer
- ArtWriting
- Not mentioned
- CodeMusic & SFXVoiceTranslationMarketing
Read the full disclosureQuoted from the Steam store page
The bartender's side of every conversation is generated live, while you play, by a language model that ships inside the game and runs on your own computer. Nothing you type or say is sent anywhere. There is no account, no server, and no internet connection required — the game works with the network unplugged. When the character speaks her lines aloud, that audio is synthesised locally by the same install.
Everything else in the game is authored by hand: the world and its writing, the cast of regulars, the drink recipes, the art, and the rules the bartender plays by.
Because her dialogue is generated rather than scripted, it cannot be listed in advance. The controls on it are: a fixed authored prompt that defines the character, the setting, and what she will and will not do; a filtered generation pipeline; and a specific model chosen and regression-tested against an automated suite of behavioural checks before it ships. Anything the character has remembered about you can be viewed and permanently deleted from inside the game at any time.


Your Usual



