


by Games by Ark·Strategy, Casual, Indie
AI assisted with code, text and localization; all four background music tracks were AI-generated.
Sushi Gacha: Auto Battler - Gameplay Trailer (2026-11)Gacha-powered auto battler, ten minutes a run. Spin for sushi figures, line up four on the counter, and watch them fight lineups other players left behind. Stack copies for stars, blend two into a new kind, beat a chef boss every fourth round. No paid gacha, no timers.
Shares AI uses or genres with Sushi Gacha: Auto Battler


AI disclosure
GameDB AI label
AI in 5 of 8 areasAll four background music tracks were AI-generated, then edited into loops by the developer.
AI assistance was used to write in-game text.
AI assistance was used for the ten-language localization.
AI assistance was used to write store text.
AI assistance was used to write the program code.
Made by one developer, who decides the game's concept and direction and what goes into it. Generative AI was used in development: the program code, in-game text, the ten-language localization and the store text were written with AI assistance. The four background music tracks were generated with Suno under a paid plan that grants commercial rights, then edited into loops by the developer. No image-generation AI output is used: the sushi figures are procedurally modeled in Blender (shapes built by code), the store capsule art is drawn by code, and the logo is typeset. Sound effects are recorded samples and synthesis. All content is fixed and made before release; the game does not generate content at runtime or connect to an external AI service.
Followers
4 now · Daily snapshot of public Steam data
Upcoming chart · Nov 4 – Nov 10
Trending · Upcoming
Among 8,195 upcoming games
#1597Trending · Strategy
Among 2,817 upcoming strategy games
#1217Trending · Music & SFX
Among 2,321 upcoming games with AI music or sound
#4303Top · Wishlists, est.
~50 estimated
#4303Top · Steam followers
4 followers
Why it’s here: +1 follower this week. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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