GameDB AI label
AI in 1 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXNot used
- VoiceNot used
- WritingNot used
- TranslationNot stated


by eedee·Action, Indie, RPG
AI made much of the pixel art; music and sound effects were made procedurally without AI.
Catacrawl TrailerA fast action roguelike about a cat and a horde that never stops. Your skills fire where you aim, and a run is ten to fourteen minutes with two bosses. Three cats, nine skill trees, generated maps, quests, loot with uniques - and permanent progress, so every death still gets you somewhere.
AI disclosure
GameDB AI label
AI in 1 of 8 areasFollowers
4 now · Daily snapshot of public Steam data
Upcoming chart · Nov 3 – Nov 9
Trending · Upcoming
Among 8,194 upcoming games
#1055Trending · RPG
Among 1,622 upcoming rpg games
#2932Trending · Art
Among 5,389 upcoming games with AI art
#4301Top · Wishlists, est.
~50 estimated
#4301Top · Steam followers
4 followers
Why it’s here: 4 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
Shares AI uses or genres with Catacrawl
Most pixel art for monsters, bosses, world objects, boon cards and hero cats was AI-generated from prompts and hand-drawn references, then hand-corrected and animated.
Pre-generated content only, nothing is generated while the game runs. Most of the pixel art for monsters, bosses, world objects (shrines, totems, traps, items), boon card art and the three hero cats was generated with PixelLab (an AI pixel-art tool) from text prompts and from our own hand-drawn references, then hand-corrected, quantized to the game's palette and animated frame by frame. The music and all sound effects are synthesized procedurally in our own code (no AI). Purchased asset packs (tiles, UI) are hand-drawn by their artists. No AI-generated text, voices or story.


MapoApps · Action