Tiny toys. Huge fights. A toy-scale multiplayer shooter.
battle across candy-brick arenas - blink, grapple, slam and snipe your way to
the win, online or on one couch. First to the kill target takes the room.
All code, game design, maps and audio behavior were created with AI.
MarketingCore
AI tools made the store trailer's cinematic shots and the store artwork (logo and capsule backgrounds).
ArtPartial
AI tools were used for in-game character 3D models (then hand-optimized and rigged) and main menu background videos.
Not used, per the developer
None
Not mentioned
In-game AIMusic & SFXVoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
All code, game design, maps, and audio behavior were created using AI. AI tools were also used for in-game character 3D models (subsequently hand-optimized and rigged), main menu background videos, store trailer cinematic shots, and store artwork (logo and capsule backgrounds). All content is based on the game's own original characters.
CorePartialAssistPlaceholder
Players · followers
Growth
Players online
Last 7 days, hourly · now 0 · 24h peak 0
Steam followers
3 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 3.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
AS
AZ Studio
Developer on Steam
Is this your game?
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
A Verified badge once you confirm how the game uses AI