Build your defenses. Fight the horde. Repair your way out. A top-down zombie survival defense game where every piece of scrap buys firepower or escape. Combine turrets, mines, and weapon upgrades, then fight beside your camp through four chapters of escalating night attacks.
Character and object sprites began as AI-generated images, then were reduced to the pixel palette and corrected by hand.
MarketingPartial
The store and library capsule art is AI-generated painted artwork with the hand-drawn pixel wordmark on top.
Not used, per the developer
In-game AIMusic & SFXWriting
Not mentioned
CodeVoiceTranslation
Read the full disclosureQuoted from the Steam store page
Some of the artwork in Fallen Nights was made with generative AI. The character and object sprites began as AI-generated images and were then reduced to the game's fixed pixel palette and corrected by hand; the store and library capsule art is AI-generated painted artwork, with the game's own hand-drawn pixel wordmark composited on top.
All of it is made during development and baked into the build. The game generates nothing while you play and makes no AI calls at runtime. The levels are hand-drawn, the music is synthesized by hand-written code, and every word of text in the game is written by a person.
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Followers
Growth
Steam followers
1 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 1.
Why it’s here: 1 Steam follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
PG
Patrick God
Developer on Steam
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