Malvinas (Falklands), 1982, from the Argentine cockpit. A pixel-art arcade flight game based on real sorties: bombs that often didn't explode, fuel that never quite lasted, Harriers on the hunt and an unforgiving radar. Fly low, drop on time and come back.
The music was created with audio generation, then directed, selected and adjusted by the author.
ArtPartial
AI image generation created story illustrations, portraits and backgrounds; video generation was used for some cinematics. The author directed and adjusted the material.
Not used, per the developer
In-game AIWriting
Not mentioned
CodeVoiceTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Rasante uses AI in part of its content. The story scene illustrations, character portraits and backgrounds were created with image generation tools; some cinematics with video generation; and the music with audio generation. All of that material was directed, selected and adjusted for the game by its author. The story, dialogue, song lyrics, characters and game design are human work, based on research into the 1982 Malvinas/Falklands War: most of the events, dates, weapons, aircraft and ships in the game are real. The characters are fictional. The game does not generate any AI content during play.
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Made by
Developer
MA
Matymun
Developer on Steam
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