GameDB AI label
AI in 3 of 8 areas- In-game AINot stated
- CodeNot stated
- ArtPartial
- Music & SFXNot used
- VoiceCore
- WritingNot used
- TranslationNot stated
- MarketingPartial
All 3,707 voice clips for dialogue and in-game books were synthesized with AI voice generation from the written script, for accessibility.
Portraits, some sprites and battle animations, cinematic stills, the title screen and critters were AI-made from hand-drawn art and finished by hand.
The store key art was made with generative AI.
- Not used, per the developer
- Music & SFXWriting
- Not mentioned
- In-game AICodeTranslation
Read the full disclosureQuoted from the Steam store page
Veil of Time is a hand-built game. The maps, the writing, the music, the interface, and the game design are all human work. Generative AI was used in five specific places, each reviewed and finished by hand:
1. Voice acting. Every line of dialogue and every in-game book can be spoken aloud (3,707 voice clips), synthesized with ElevenLabs from the game's own written script. We chose this so the story stays open to players with low vision or reading difficulties, and to younger players who are not fast readers yet. A voice cast of this size would otherwise be out of reach for a small studio. No performance was cloned from a real person without licence.
2. Character and bestiary portraits, generated from the game's original hand-made sprites and finished by hand.
3. Some character sprites and the party's battle animation sheets, produced with AI assistance from the project's own hand-drawn art, then hand-corrected and palette-locked.
4. The intro and outro cinematic stills, the title screen, and the store key art.
5. Ambient critters and butterflies, converted from hand-made source art.
Everything else you see, read, and hear was made by people.


Veil of Time



