Explore a nightmare born from trypophobia. Find the keys to a chained door while an unpredictable entity hunts you. A first-person horror game with a VHS aesthetic, disturbing organic environments, and a different path through every playthrough.
Generative AI helped create and refine certain textures, 3D models and visual elements, all manually reviewed and edited.
CodeAssist
Generative AI assisted in programming specific systems.
Not used, per the developer
In-game AI
Not mentioned
Music & SFXVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
During the development of *A Bad Dream: Trypophobia*, generative AI was used as a supporting tool to create and refine certain textures, 3D models, and visual elements, as well as to assist in programming specific systems. All content was manually reviewed, edited, configured, and integrated by Big Mount Interactive. The game does not generate content via AI during gameplay, nor does it connect to external AI services.
Why it’s here: 8 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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Big Mount Interactive
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