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AI use

  • In-game AI
  • AI in code
  • AI art
  • AI music & sound
  • AI voices
  • AI writing
  • AI translation
  • AI in marketing

Genres

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  • Adventure
  • Casual
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  • Simulation
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  • Free to play
Game data from public Steam store pages. GameDB.ai is not affiliated with Valve.Revenue and wishlists are GameDB estimates · AI labels are read from each game’s Steam disclosure

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Live on, Until we can't cover art
Games/Upcoming/Indie/Live on, Until we can't
Release: December 2026

Live on, Until we can't

by Pallang Studio·Indie, Simulation, Strategy

Generative AI is used in parts of the art and dialogue/narrative writing, and for in-game localization.

Translation (Core)Art (Partial)Writing (Partial)
Wishlist on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
Live on, Until we can't

Overview

Screenshot 1 of Live on, Until we can't

Between a child's first cry and someone's final breath, a tribe's history takes shape. Place its people in buildings, answer unexpected events, and lead the tribe for as long as it can endure in this turn-based tribal survival rogue-lite.

SimulationStrategy2DSurvivalChoices MatterColony SimLife SimRogueliteIndieManagement

Summary

Steam followers1Tracking since Sep 23, 2026Steam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth—Tracking since Sep 23, 2026Sep 18 – Sep 24
Wishlists est.10Likely 10–20GameDB estimate

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Sep 24, 2026

GameDB AI label

AI in 3 of 8 areas
  • In-game AINot stated
  • CodeNot stated
  • ArtPartial
  • Music & SFXNot stated
  • VoiceNot stated
  • WritingPartial
  • TranslationCore
  • MarketingNot stated
TranslationCore

Generative AI tools are used for in-game text localization.

ArtPartial

Generative AI tools are used in parts of the artwork.

WritingPartial

Generative AI tools are used in parts of the dialogue and narrative writing.

Not used, per the developer
None
Not mentioned
In-game AICodeMusic & SFXVoiceMarketing
Read the full disclosureQuoted from the Steam store page

This game uses generative AI tools in parts of its artwork and dialogue/narrative writing, as well as for in-game text localization (translation).

CorePartialAssistPlaceholder

Followers

Growth

Steam followers

1 now · Daily snapshot of public Steam data

Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 1.

Upcoming chart · Sep 18 – Sep 24

Rankings

Open the chart
#1711

Trending · Upcoming

Among 4,844 upcoming games

#610

Trending · Simulation

Among 1,591 upcoming simulation games

#349

Trending · Translation

Among 963 upcoming games with AI translation

#1611

Top · Wishlists, est.

~10 estimated

#1611

Top · Steam followers

1 follower

Why it’s here: 1 Steam follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

PS

Pallang Studio

Developer on Steam

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Made by

PS

Pallang Studio

Developer, self-published

No social links on the Steam page yet.

More from Pallang Studio

Mellow Flavor Alley
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0+0 this week

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Game info

Developer
Pallang Studio
Release
December 2026
Genres
Indie, Simulation, Strategy
Platforms
Windows
Steam app
5162880

Share a milestone

GameDB.aiSep 18 – Sep 24
★
AI game on GameDB.aiLive on, Until we can't1 Steam follower
gamedb.ai/g/live-on-until-we-can-t
Image

Sources

  • Steam store pageDescription, media, AI disclosure
  • Steam followersPublic data, refreshed several times a day
  • Wishlist estimate · GameDBSteam followers × 12 (likely 7–20 wishlists per follower)
  • GameDB starsOne per account

Shares AI uses or genres with Live on, Until we can't

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