


by Colin Bish·Casual, Indie, Strategy
Art and capsule made with AI image generation, music and SFX with AI; code and text are human-written.
Tumble: A Cozy Dice Game - Trailer 1The dice game you grew up with, turned into a roguelite. Roll, keep and reroll past strange visitors, bend the rules with 53 charms, and build the turn nobody at home would believe. One more run before bed?
Shares AI uses or genres with Tumble: A Cozy Dice Roguelite


超级鸽 · Strategy
AI disclosure
GameDB AI label
AI in 3 of 8 areasCharacter and charm illustrations, backdrops and item sprites were made with AI image generation, then retouched and colour-matched by hand.
Music and sound effects were generated with an AI music generator, then cut, mixed and placed by hand.
The store capsule art was made with AI image generation.
Tumble's visual art (character and charm illustrations, backdrops, item sprites, and store capsule art) was generated with Google's Gemini image models and then selected, cropped, retouched, colour-matched and in many cases regenerated by hand against a fixed reference style until it fit the game. Music and sound effects were generated with Suno under a commercial licence, then cut, mixed and placed by hand.
The game's design, rules, balance, and code are not generated content. Every mechanic, number and line of player-facing text was written, tested and revised by the developer, including through automated balance simulation and four rounds of human playtesting.
No content is generated live during play. Nothing in Tumble is produced at runtime by an AI model; the game runs entirely offline with no model calls of any kind.
Players · followers
Last 7 days, hourly · now 0 · 24h peak 0
7 now · Daily snapshot of public Steam data
Released chart · Nov 4 – Nov 10
Trending · Released
Among 6,657 released games
#834Trending · Strategy
Among 2,077 released strategy games
#1676Trending · Art
Among 4,436 released games with AI art
#4643Top · Steam followers
7 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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Chi Yin So · Strategy
