GameDB AI label
AI in 3 of 8 areas- In-game AINot used
- CodeNot used
- ArtCore
- Music & SFXCore
- VoiceNot stated
- WritingNot used
- TranslationNot stated
- MarketingCore
Character and charm illustrations, backdrops and item sprites were made with AI image generation, then retouched and colour-matched by hand.
Music and sound effects were generated with an AI music generator, then cut, mixed and placed by hand.
The store capsule art was made with AI image generation.
- Not used, per the developer
- In-game AICodeWriting
- Not mentioned
- VoiceTranslation
Read the full disclosureQuoted from the Steam store page
Tumble's visual art (character and charm illustrations, backdrops, item sprites, and store capsule art) was generated with Google's Gemini image models and then selected, cropped, retouched, colour-matched and in many cases regenerated by hand against a fixed reference style until it fit the game. Music and sound effects were generated with Suno under a commercial licence, then cut, mixed and placed by hand.
The game's design, rules, balance, and code are not generated content. Every mechanic, number and line of player-facing text was written, tested and revised by the developer, including through automated balance simulation and four rounds of human playtesting.
No content is generated live during play. Nothing in Tumble is produced at runtime by an AI model; the game runs entirely offline with no model calls of any kind.


Tumble: A Cozy Dice Roguelite



