


by Menno van Hout·Racing, Casual, Indie
A good chunk of the visuals, menus and shaders were made with AI, and the soundtrack comes from AI.
Trailer V0.0.1Build the track, then race it. Everyone adds a piece between rounds — the bots too — so the corner that just wrecked you is somebody's fault. Local arcade racing for up to six, with shotguns, landmines and homing missiles, plus three arena modes for when you want the track gone.
Shares AI uses or genres with CrashFest


Rent Money Productions · Racing
AI disclosure
GameDB AI label
AI in 3 of 8 areasA good chunk of the visuals, including art direction, menus and other visual bits, was made together with an AI language model.
The soundtrack comes from an AI music generator.
Shaders were made together with an AI language model; the rest of the code and the physics are the developer's own.
CrashFest is a one-person game, built in Unity between coffee and complaints from playtesters. It started as a physics experiment about shoving a low-poly car off a ledge and got out of hand once six controllers were plugged in.
I’m a software engineer, not an artist. So a good chunk of CrashFest was made together with Claude AI — art direction, shaders, menus, the visual bits I’d never have drawn on my own — and the soundtrack comes out of Suno. The code, the physics and every questionable design decision are mine.
Followers
7 now · Daily snapshot of public Steam data
Upcoming chart · Nov 4 – Nov 10
Trending · Upcoming
Among 8,194 upcoming games
#65Trending · Racing
Among 177 upcoming racing games
#2175Trending · Art
Among 5,389 upcoming games with AI art
#3120Top · Wishlists, est.
~80 estimated
#3120Top · Steam followers
7 followers
Why it’s here: 7 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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