Build the track, then race it. Everyone adds a piece between rounds — the bots too — so the corner that just wrecked you is somebody's fault. Local arcade racing for up to six, with shotguns, landmines and homing missiles, plus three arena modes for when you want the track gone.
A good chunk of the visuals, including art direction, menus and other visual bits, was made together with an AI language model.
Music & SFXCore
The soundtrack comes from an AI music generator.
CodePartial
Shaders were made together with an AI language model; the rest of the code and the physics are the developer's own.
Not used, per the developer
None
Not mentioned
In-game AIVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
CrashFest is a one-person game, built in Unity between coffee and complaints from playtesters. It started as a physics experiment about shoving a low-poly car off a ledge and got out of hand once six controllers were plugged in.
I’m a software engineer, not an artist. So a good chunk of CrashFest was made together with Claude AI — art direction, shaders, menus, the visual bits I’d never have drawn on my own — and the soundtrack comes out of Suno. The code, the physics and every questionable design decision are mine.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
3 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 3.
Why it’s here: 3 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
MV
Menno van Hout
Developer on Steam
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