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AI use

  • In-game AI
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CrashFest cover art
Games/Upcoming/Casual/CrashFest
Release: December 2026

CrashFest

by Menno van Hout·Casual, Indie, Racing

A good chunk of the visuals, menus and shaders were made with AI, and the soundtrack comes from AI.

Art (Core)Music & SFX (Core)Code (Partial)
Wishlist on SteamShare
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
CrashFest

Overview

Trailer V0.0.1Trailer V0.0.1

Build the track, then race it. Everyone adds a piece between rounds — the bots too — so the corner that just wrecked you is somebody's fault. Local arcade racing for up to six, with shotguns, landmines and homing missiles, plus three arena modes for when you want the track gone.

CasualRacingArcadeParty GameBullet HellCombat Racing3DCinematicThird PersonComedy

Summary

Steam followers3Tracking since Sep 23, 2026Steam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth—Tracking since Sep 23, 2026Sep 18 – Sep 24
Wishlists est.30Likely 20–40GameDB estimate

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Sep 24, 2026

GameDB AI label

AI in 3 of 8 areas
  • In-game AINot stated
  • CodePartial
  • ArtCore
  • Music & SFXCore
  • VoiceNot stated
  • WritingNot stated
  • TranslationNot stated
  • MarketingNot stated
ArtCore

A good chunk of the visuals, including art direction, menus and other visual bits, was made together with an AI language model.

Music & SFXCore

The soundtrack comes from an AI music generator.

CodePartial

Shaders were made together with an AI language model; the rest of the code and the physics are the developer's own.

Not used, per the developer
None
Not mentioned
In-game AIVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page

CrashFest is a one-person game, built in Unity between coffee and complaints from playtesters. It started as a physics experiment about shoving a low-poly car off a ledge and got out of hand once six controllers were plugged in.

I’m a software engineer, not an artist. So a good chunk of CrashFest was made together with Claude AI — art direction, shaders, menus, the visual bits I’d never have drawn on my own — and the soundtrack comes out of Suno. The code, the physics and every questionable design decision are mine.

CorePartialAssistPlaceholder

Followers

Growth

Steam followers

3 now · Daily snapshot of public Steam data

Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 3.

Upcoming chart · Sep 18 – Sep 24

Rankings

Open the chart
#752

Trending · Upcoming

Among 4,837 upcoming games

#8

Trending · Racing

Among 85 upcoming racing games

#509

Trending · Art

Among 3,168 upcoming games with AI art

#734

Top · Wishlists, est.

~30 estimated

#734

Top · Steam followers

3 followers

Why it’s here: 3 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

MV

Menno van Hout

Developer on Steam

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  • Story, timeline and milestones
  • How you used AI, in your own words

Made by

MV

Menno van Hout

Developer, self-published

  • Discord
  • crashfest.gg

Links the developer lists on Steam

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0+0 this week

A star saves the game to My stars and adds one to its public count. One per account, and you can take it back.

Game info

Developer
Menno van Hout
Release
December 2026
Genres
Casual, Indie, Racing
Platforms
Windows
Steam app
5146260

Share a milestone

GameDB.aiSep 18 – Sep 24
#8
Racing · upcoming AI gamesCrashFest3 Steam followers
gamedb.ai/g/crashfest

Sources

  • Steam store pageDescription, media, AI disclosure, developer links
  • Steam followersPublic data, refreshed several times a day
  • Wishlist estimate · GameDB7–14 wishlists per Steam follower
  • GameDB starsOne per account

Shares AI uses or genres with CrashFest

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