GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodePartial
- ArtAssist
- Music & SFXAssist
- VoiceNot used
- WritingCore
- TranslationNot stated
- MarketingPartial
Squad comms, item and mission descriptions and narrative screens were drafted with AI assistance, then reviewed and edited.
Procedural build scripts were written with the help of an AI code assistant.
The store page copy was drafted with AI assistance and edited by the developer.
Some 3D meshes (enemy armor, the drone, weapon models) come from procedural scripts written with AI help, not from an image model.
The entire soundtrack is produced by procedural scripts written with an AI code assistant, not by an audio model.
- Not used, per the developer
- In-game AIVoice
- Not mentioned
- Translation
Read the full disclosureQuoted from the Steam store page
All shipped assets are first-party or CC0/OFL-licensed human-made packs. Some 3D
meshes (enemy armor fused onto CC0 base rigs, the drone, weapon models) and the
entire soundtrack are produced by deterministic, first-party procedural build
scripts; those scripts were written with the help of an AI code assistant. No
image-, audio- or voice-generation model produced any shipped asset. The game's
written text — squad comms, item and mission descriptions, narrative screens —
and this store page's copy were drafted with AI assistance under developer
direction, then reviewed and edited by the developer. The game contains no
runtime or live AI generation.


VOIDHOLD: Squad Survival Roguelite



