A bullet-hell roguelite where your weapons wear out. Every module burns through its own durability, and when it breaks, it's gone for good. Loot, trade and rebuild your loadout between waves, adapt to whatever the next arena throws at you, and see how long you will last in the endless battle.
The French, Spanish, Italian, Japanese and Korean localisations are made with AI.
CodeAssist
AI assisted with writing and restructuring parts of the codebase.
Not used, per the developer
ArtMusic & SFXWriting
Not mentioned
In-game AIVoiceMarketing
Read the full disclosureQuoted from the Steam store page
We used AI tools in two places during development, and in neither of them to replace creative work.
Our French, Spanish, Italian, Japanese and Korean localisations are made using AI. We also used AI assistance while writing and restructuring parts of our codebase.
Everything players see and hear — art, animation, sound, music, game design and all original writing — was made by people.
CorePartialAssistPlaceholder
Wishlists · audience
Growth
Wishlists est.20Likely 10–307–14× Steam followers
Steam followers2Tracking since Sep 23, 2026Steam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth—Tracking since Sep 23, 2026Sep 18 – Sep 24
How we estimate wishlists. Steam games typically collect 7–14 wishlists per follower; we use 10× as the central figure.
Steam followers
2 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 2.
Why it’s here: 2 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
CS
Confined Space Crew
Developer on Steam
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Story, timeline and milestones
How you used AI, in your own words
Shares AI uses or genres with Confined Space - Module Madness