GameDB AI label
AI in 1 of 8 areas- In-game AINot stated
- CodeNot stated
- ArtNot used
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationNot stated


by Melon Dev·Indie, Simulation, Strategy
An LLM helped draft the store description and Early Access answers; no AI art in the game or on the store.
Early Access TrailerOne pod, one core, and an unsurveyed plot on a green world. Clear the ground, trap native grazers, mine metal and rock, and belt it all into a factory — then build the city that buys what you make. Fill contracts, climb the S&G-15 index, and keep the raiders off your core.
AI disclosure
GameDB AI label
AI in 1 of 8 areasPlayers · followers
Last 7 days, hourly · now 0 · 24h peak 0
15 now · Daily snapshot of public Steam data
Released chart · Nov 4 – Nov 10
Trending · Released
Among 6,657 released games
#756Trending · Strategy
Among 2,077 released strategy games
#709Trending · Marketing
Among 2,207 released games with AI in marketing
#3093Top · Steam followers
15 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
Shares AI uses or genres with Terraform Co: Factory and City


AppsMafia · Simulation
The store description and Early Access answers were drafted with an LLM's help, then edited; capsules and screenshots are real game frames.
AI-generated content in this project is limited to the store page and marketing materials. The game build itself contains no AI-generated content.
Store page text: The store description and Early Access questionnaire answers were drafted with the assistance of a large language model, then reviewed and edited by the developer.
Not AI-generated: All in-game art, models, textures and animation. 3D assets are CC0-licensed (Kenney) or built by the developer in Blender; textures are CC0/licensed sets from Poly Haven, ambientCG and Poliigon. All screenshots and capsule images are real frames captured from the game's renderer, composited with the game's own title typography. No image generation model was used to produce any art in the game or on the store page.

KarmaNeko · Simulation
