
Catch The Ducks
Angel Carrillo · Casual


by Zukunft·Casual, Action, Indie
AI assisted with some UI text, translations, store-page text and trailer text; the game generates nothing at runtime.
TrailerThere's no prop menu. You're a lump of clay — squish yourself into a barrel, a bench, or whatever that thing in the corner is, then freeze and pray. Someone else has a gun and zero chill. 2-16 players, and your disguise is only as good as your art skills. Sorry.
Shares AI uses or genres with SQUISH & SEEK

Angel Carrillo · Casual

AI disclosure
GameDB AI label
AI in 3 of 8 areasSome user-interface text was written with generative AI assistance, then reviewed and edited by the developer.
Some in-game text translated into Korean, English, Japanese and Simplified Chinese used generative AI assistance, then was reviewed and edited.
Parts of the store page and on-screen trailer text were written with generative AI assistance, then reviewed and edited.
Some of this game's user-interface text, its Korean, English, Japanese and
Simplified Chinese translations, parts of this store page, and the on-screen text
in the trailer were written with the assistance of generative AI tools, then
reviewed and edited by the developer.
All 3D models, user-interface art and sound effects are licensed from commercial
asset stores. All artwork made for this game, including the app icon, store art
and trailer, is rendered or captured from the game itself rather than produced by
an image- or video-generation model. The game does not generate any content at
runtime and does not connect to any AI service during play.
Players · followers
Last 7 days, hourly · now 0 · 24h peak 0
3 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,639 released games
#726Trending · Action
Among 1,969 released action games
#463Trending · Writing
Among 984 released games with AI writing
#6002Top · Steam followers
3 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
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