


by Studio Justin Braun·Action, Casual, Indie
AI generates the music and translations and helps with integrating graphics and beat analysis.
Didgeridoo Man - IntroAn absurd rhythm-arcade shooter: on a green hill, a man performs every note of the soundtrack live on his didgeridoo. Hit your targets, build combos, and whatever you do, don't miss, or he'll literally blow his top.
Shares AI uses or genres with Didgeridoo Man - The Legend of the Hill


Funneries · Action
AI disclosure
GameDB AI label
AI in 4 of 8 areasGenerative AI generates the music, used instead of licensing popular songs.
AI is used to translate content.
The AI disclosure text itself was written with AI help.
AI helps with tasks such as integrating graphics and music and beat analysis.
Generative AI is used in this game for tasks such as music generation. As an indie game and a small software development studio, we simply do not have the budget to license a large number of well-known and popular songs. Unfortunately, nothing comes for free – so AI is used as an alternative.
AI is also used for tasks such as integrating graphics, music and beat analysis, and translating content. AI can complete time-consuming tasks within minutes that would otherwise take a human several hours.
No jobs are being replaced or put at risk through the use of AI in this project. This “crazy game” was still made with lots of love by humans. An AI probably would not have come up with a game idea like this anyway.
And because it fits the topic far too well: purely on principle, this disclosure text was of course also written with the help of AI.
Followers
5 now · Daily snapshot of public Steam data
Upcoming chart · Nov 4 – Nov 10
Trending · Upcoming
Among 8,198 upcoming games
#1244Trending · Action
Among 2,621 upcoming action games
#1120Trending · Music & SFX
Among 2,322 upcoming games with AI music or sound
#3810Top · Wishlists, est.
~60 estimated
#3810Top · Steam followers
5 followers
Why it’s here: 5 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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