Command modular fleets in a top-down tactics game where every shot is aimed by hand. Build warships socket by socket, flick projectiles across drifting battlefields, and carry damage, veterans, and hard choices through a 60-mission campaign.
Ship and part artwork was AI-generated, then hand-edited and traced into sprites; the developer aims to replace it with artists' work.
Not used, per the developer
In-game AIMusic & SFX
Not mentioned
CodeVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
The ship and part artwork was generated with AI, then hand-edited and traced by me into the sprites and collision shapes the game actually uses.
Nothing generative runs while you play. There is no AI service wired into the build, and the game never calls one.
The music is licensed from real artists, and the sound effects come out of a script I wrote. Neither is AI.
I want to replace the AI art with work from real artists before Early Access ends. I am not going to promise a date for that, but it is what I am working toward.
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Followers
Growth
Steam followers
7 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 7.
Why it’s here: 7 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
AE
aeronothis
Developer on SteamPublished by Arktyrn Gaming Studios
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