A roguelike where every run is a factory you wire together on a canvas. Draft nodes, connect them into a production line, then press Run and find out. Each room demands more than the last - build the combo engine that keeps up, or stall three ticks from the target.
English and French interface strings and node descriptions were drafted with AI help and edited by hand.
CodeAssist
Some of the source was written with an AI coding assistant, then reviewed, edited and tested by the developer.
Not used, per the developer
In-game AIArtMusic & SFX
Not mentioned
VoiceTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Parts of Fluxgates were built with AI assistance, and all of it is fixed content baked into the build - nothing is generated while you play.
Code: Some of the game's source was written with an AI coding assistant, reviewed, edited and tested by the developer before shipping.
Text: English and French interface strings and node descriptions were drafted with AI help and edited by hand.
No AI generated art or audio. Every visual is drawn by the interface itself, and every sound and music track is synthesised procedurally by a script in the project.
The game runs fully offline. No AI model runs at runtime, and no data leaves your machine.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
6 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 6.
Why it’s here: 6 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
MO
Mouniou
Developer on Steam
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