GameDB AI label
AI in 1 of 8 areas- In-game AINot used
- CodeNot stated
- ArtCore
- Music & SFXNot stated
- VoiceNot stated
- WritingNot used
- TranslationNot stated


by AGA PRODUCOES LTDA·Adventure, Casual, Indie
The images and video were made with generative AI; the story and dialogue are the author's own.
Aika Was Supposed to DieAfter a recorded fight shakes Hoshinawa School, follow conflicting perspectives in a psychological drama visual novel about violence, reputation, and guilt. Read, explore, and choose how different characters respond: trying to save someone can be as dangerous as abandoning them.
AI disclosure
GameDB AI label
AI in 1 of 8 areasPlayers · followers
Last 7 days, hourly · now 0 · 24h peak 0
13 now · Daily snapshot of public Steam data
Released chart · Nov 4 – Nov 10
Trending · Released
Among 6,657 released games
#715Trending · Adventure
Among 1,671 released adventure games
#2123Trending · Art
Among 4,436 released games with AI art
#3359Top · Steam followers
13 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
Shares AI uses or genres with Aika Was Supposed to Die


The game's images and video assets were made with generative AI, then directed, selected, edited and revised by the developer.
Hi everyone. I want to be open about how this game was made and why generative AI was used.
Aika Was Supposed to Die began as a story that I wrote and developed over more than two years. The world, characters, dialogue, themes, and narrative direction were all written by me. I cared deeply about this story, and eventually I felt that a visual novel would be the best way to bring it to life.
As an independent developer working with a limited budget, hiring a full team of artists is not financially possible for me right now. I greatly value human-made art and the work of professional artists. I am also a 3D artist who works with Unreal Engine, so this is something I genuinely care about.
Rather than leave the story untold, I chose to use generative AI as part of the visual production process. The game’s images and video assets were created with the assistance of generative AI tools. However, I did not want that to become an excuse for delivering something careless or low-quality. In fact, having access to these tools encouraged me to be as ambitious as possible with the project.
I created and refined a large number of images and animated sequences to give the game a richer and more cinematic presentation. Every asset was carefully directed, selected, edited, revised, and manually integrated into the story, with the goal of providing players with a cohesive, polished, and emotionally engaging experience.
The writing, narrative design, scene direction, timing, editing, and final creative decisions were all handled by humans. Generative AI was used as a production tool, not as a replacement for authorship, creative direction, or care. No AI content is generated during gameplay.
If the game becomes successful enough to support a larger production, I would love to work with professional artists on future chapters. Until then, this approach has allowed me to share a story that means a great deal to me while doing everything within my reach to make the final experience cohesive, personal, and emotionally meaningful.
Thank you for giving this story a chance.
A star saves the game to My stars and adds one to its public count. One per account, and you can take it back.

