GameDB AI label
AI in 2 of 8 areas- In-game AINot used
- CodeNot stated
- ArtNot used
- Music & SFXNot used
- VoiceNot stated
- WritingAssist
- TranslationNot stated
- MarketingAssist
Teaching cards and rule text were drafted with AI and edited by the developer.
Store copy was drafted with AI and edited by the developer.
- Not used, per the developer
- In-game AIArtMusic & SFX
- Not mentioned
- CodeVoiceTranslation
Read the full disclosureQuoted from the Steam store page
Some of what you see and hear in Semblature was made with AI tools. Nothing is generated while you play. There is no model in the game, nothing is created at runtime, and the game never sends anything you do to an AI service.
Art: No AI-generated imagery currently ships. All in-game art is drawn procedurally by the game's own code, and the store assets (capsules, library art, icons) are the same. No diffusion imagery is used in any of them. An AI image pipeline exists in development; if generated art ships in a future build, this section will be updated before release with the tools and process.
Music: No music has shipped in a build yet. If AI-generated music ships, this answer will be updated with the tool and process before release.
Puzzles: A puzzle's shape, what it teaches, and where it falls on the difficulty curve was designed with an AI coding assistant under my direction. The puzzles you play are produced from that design by a deterministic program, and a solver proves it has exactly one solution. The teaching cards and rule text were drafted the same way and edited by me.
Store copy is drafted with an AI writing assistant and edited by me.


Semblature: A Deduction Game



