A 200-player war for one American valley. The Cold War ended the other way, and in 1999 the former USA is at war with itself. One persistent front across a 20 x 24 km Appalachian river valley: dig trenches, haul supplies, hold the line. Free to play. Never pay to win.
Read the full disclosureQuoted from the Steam store page
Generative AI tools are used as part of Internal Conflict’s technical development and production workflow, including AI-assisted tools integrated directly into our game engine and development pipeline.
These tools help our small independent team accomplish work that would otherwise be beyond the scope of the project. AI does not determine the game’s creative vision, art direction, worldbuilding, themes, game design, or underlying creative theory; those decisions are made by the development team.
We also track the environmental impact associated with our AI usage and contribute toward recovery efforts intended to offset at least twice the estimated impact of that usage.
CorePartialAssistPlaceholder
Wishlists · audience
Growth
Wishlists—Waiting for the follower countGameDB estimate
Steam followers—Counting followersSteam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth—Tracking since Sep 23, 2026Sep 18 – Sep 24
How we estimate wishlists. Steam games typically collect 7–14 wishlists per follower; we use 10× as the central figure.
Steam followers
Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
HA
HappyDale
Developer on Steam
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