GameDB AI label
AI in 3 of 8 areas- In-game AINot used
- CodeAssist
- ArtCore
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationNot stated
- MarketingCore
Models for the guests, the merchant Djinn and the travelers were made with AI 3D model generation from AI-generated concept images, then rigged, animated and retextured by hand.
The capsule key art was created with AI image generation and composed by hand.
Portions of the source code were written with AI coding assistance and reviewed by the developer.
- Not used, per the developer
- In-game AI
- Not mentioned
- Music & SFXVoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
We used generative AI tools during development in the following ways:
3D character models: The models for the supernatural guests (Nightmare, Goblin, Vampire, Devil), the merchant Djinn, and the trapped travelers were generated using AI tools (Meshy AI, with concept images from Google Gemini image models), then rigged, animated, retextured, lit, and integrated by hand in Unity.
Store artwork: The capsule key art was created with AI image generation tools and composed by hand.
Code: Portions of the game's source code were written with AI coding assistance and reviewed by the developer.
All AI-generated content was created by the developer using licensed tools, and all final assets were manually edited, integrated, and tested. No AI-generated content is produced live during gameplay — everything shipped in the game is pre-made and fixed.


Cursed Backgammon



