GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeCore
- ArtPartial
- Music & SFXNot used
- VoiceNot stated
- WritingPartial
- TranslationNot stated
- MarketingPartial
Most of the code was written with AI coding assistants.
The app icon was made with an AI image generator and reused for community, client and achievement icons; the rest of the art is not AI.
Company-name word lists, achievement titles and news and filing templates were drafted with AI, then edited by the developer.
Store page copy was drafted with AI help, and the AI-made app icon is also the store page background.
- Not used, per the developer
- In-game AIMusic & SFX
- Not mentioned
- VoiceTranslation
Read the full disclosureQuoted from the Steam store page
This is a one-person project — just me — and I used AI tools throughout development. All of it is pre-generated: the game doesn't make AI calls while you're playing, and it makes no network calls at all.
Most of the code was written with AI coding assistants. Some of the writing players see was drafted the same way and then edited by me: the word lists the game builds its procedural company names from, the achievement titles, and the templates behind the news items and company filings. Those get assembled in-game by ordinary seeded code, not by a model. The store page copy was drafted with AI help as well.
The app icon was made with an AI image generator. That same icon is also the Steam community icon, the Windows client icon, the store page background, and the base image for the achievement icons.
The rest of the art isn't AI-generated. The capsules and library assets are drawn programmatically from the game's own stylesheet and some seeded procedural drawing code, the screenshots are straight captures of the game running, and the audio is synthesized as you play rather than being generated audio files.


Volatility



