GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXPartial
- VoicePartial
- WritingNot stated
- TranslationNot stated
- MarketingPartial
AI generated painted scenery beyond the Ruined Temple map and two stone textures; the team selected, edited and mixed them by hand.
AI generated the music and many sound effects, which the team selected, edited and mixed by hand.
AI generated the characters’ voice lines using synthetic reference voices.
AI generated the HOLY HELL logo and app icon; the team selected, edited and mixed them by hand.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeWritingTranslation
Read the full disclosureQuoted from the Steam store page
HOLY HELL uses AI tools for some pre-made content that ships with the game. Our team selected, edited and mixed everything by hand. AI-assisted content: the painted scenery beyond the edges of the Ruined Temple map (FLUX 1.1 [pro]); two stone surface textures used in the game (OpenAI image_gen); the HOLY HELL logo and app icon (Ideogram v3); many sound effects (Stable Audio Open 1.0); the music (ACE-Step); and the characters' voice lines (Chatterbox, with synthetic reference voices prepared using Kokoro). The 3D characters, outfits, maps, animations, gameplay, user interface and all store screenshots and key art come from the game itself and were made by our team. The game does not generate any content with AI while it is running.


HOLY HELL



