You are a robot preparing a small round planet, sent by humans looking for a new home. Scan plants and minerals, mine and gather, build machines and power, grow a garden, and wake the thirteen robots left behind by earlier landings. Then build them a town. No combat, no timer, no game over.
An artist uses an AI assistant as one tool while building models; some terrain textures in the current build are AI-generated placeholders to be replaced before launch.
Music & SFXPlaceholder
Some sound effects in the current build are AI-generated placeholders to be replaced before launch.
Not used, per the developer
WritingMarketing
Not mentioned
In-game AICodeVoiceTranslation
Read the full disclosureQuoted from the Steam store page
Groundwork is made by two people. Our artist is building the models in Blender and uses an AI assistant as one of her tools; every robot, every tree and every building goes through many sleepless nights before she is finally happy with it. Some terrain textures and sound effects in the current build are AI-generated placeholders, and we will fully replace them with hand-made or procedural assets before the launch. The design, the writing, the robots' characters, the interface and the key art are our own.
CorePartialAssistPlaceholder
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Developer
PD
Peak Development
Developer on Steam
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