A cosmic idle game where comets shatter neon rings. Prestige into Cores, build a 269-star constellation with a Star Limit that forces real choices, then dive into timed Rifts and 4-floor Vaults for endgame loot. No forced ads, fair monetization, made by a solo dev.
The solo developer used AI assistance during programming.
MarketingAssist
Capsule images were produced with AI assistance through custom drawing code, not image generation models.
Not used, per the developer
In-game AIArtMusic & SFX
Not mentioned
VoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
Ring Cosmos was developed by a solo developer with AI assistance during programming. The store page capsule images were also produced with AI assistance, generated programmatically through custom drawing code rather than image generation models. All game visuals are drawn in real time by the game's own rendering code. The soundtrack is licensed human-made music by JDSherbert. No AI content is generated while you play.
CorePartialAssistPlaceholder
Players · earnings · audience
Growth
Playing now224h peak 5Steam · hourly
EarningsF2PIn-game spending isn’t estimatedFree to play
Steam followers19Tracking since Sep 23, 2026Steam · public
Steam reviews7Too few for a ratingSteam · public
No earnings estimate. Free-to-play games earn from in-game purchases, which public Steam data can’t show.
Players online
Last 7 days, hourly · now 2 · 24h peak 5
Steam followers
19 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 19.
Why it’s here: 5 players at peak today. Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
FC
Felipe Cruz
Developer on SteamPublished by Kloutz
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