GameDB AI label
AI in 2 of 8 areas- In-game AINot used
- CodeNot stated
- ArtNot stated
- Music & SFXCore
- VoiceNot stated
- WritingNot stated
- TranslationNot stated


by BEE STAR·Action, Indie
AI audio generation provided the music and sound effects; some store art made with AI help.
Gameplay TrailerA living grave swallowed a kingdom — cathedral, kings and all. Its stone warden refused to digest. Descend the throat of GRAVEMAW: blast through five strata of the swallowed dead, slay five hardened kings, and break the heart beating at the bottom. Move fast — what stands still gets digested.
AI disclosure
GameDB AI label
AI in 2 of 8 areasPlayers · followers
Last 7 days, hourly · now 0 · 24h peak 0
10 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,638 released games
#825Trending · Action
Among 1,968 released action games
#839Trending · Music & SFX
Among 1,687 released games with AI music or sound
#3860Top · Steam followers
10 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
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Shares AI uses or genres with Gravemaw


Six · Action
Music and sound effects were generated with AI audio tools, then trimmed, loop-pointed and mixed by hand.
Some store and marketing artwork was made with AI assistance.
Gravemaw's music was generated with Suno AI and its sound effects with
Stable Audio Open, then edited by hand — trimmed, loop-pointed and mixed —
before being placed in the game. Some store and marketing artwork was also
produced with AI assistance.
Every generated asset was reviewed by the developer before shipping. Nothing
is generated while you play: the game runs fully offline and all content is
baked into the build.

