GameDB AI label
AI in 2 of 8 areas- In-game AINot used
- CodePartial
- ArtNot used
- Music & SFXNot used
- VoiceNot stated
- WritingPartial
- TranslationNot stated


by Cissbury·Action, Casual, Indie
AI contributed reviewed code and drafts of some player-facing text; nothing is generated during play.
Bit Rot Trailer 1Create your fortress, ready your arsenal, upgrade your defences, and prepare yourself! BIT ROT is a co-op and singleplayer zombie horde survival where every run is different. A new map, loadout, base, and a new way to die! How long can you survive the horde?
AI disclosure
GameDB AI label
AI in 2 of 8 areasFollowers
2 now · Daily snapshot of public Steam data
Upcoming chart · Nov 4 – Nov 10
Trending · Upcoming
Among 8,193 upcoming games
#1927Trending · Action
Among 2,615 upcoming action games
#1211Trending · Code
Among 1,690 upcoming games with AI in the code
#5822Top · Wishlists, est.
~20 estimated
#5822Top · Steam followers
2 followers
Why it’s here: 2 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
Shares AI uses or genres with Bit Rot


AI wrote, debugged and extended game code, with the developer reviewing and testing each change.
AI helped draft some player-facing text, including achievement names, before it was finalised.
The developer directed AI via natural-language instructions to write, debug, and extend the game's code, reviewing and testing each change. Some player-facing text, like the achievement names, was also drafted with AI help before it was finalised. The visuals and sound aren't made by a separate AI art or audio tool. They come from that same code running while you play: sprites and effects are drawn with basic canvas commands, and all the sound is synthesised live using standard oscillators, filters and noise, not AI generated image or audio files. Nothing in the game runs generative AI while you're playing it. No AI dialogue, no content being generated live, and no player data is collected or used to train any model.

