GameDB AI label
AI in 3 of 8 areas- In-game AINot used
- CodeNot used
- ArtPartial
- Music & SFXPartial
- VoiceNot stated
- WritingNot used
- TranslationNot stated
- MarketingPartial
AI assisted with visual effects and some enemy animation frames, which were corrected by hand; AI also generated the marketing key art.
AI generated background music and some sound-effect layers, which were edited and mixed by hand.
AI generated the key art for store capsules and library artwork; AI also generated the trailer narration voice.
- Not used, per the developer
- In-game AICodeWriting
- Not mentioned
- VoiceTranslation
Read the full disclosureQuoted from the Steam store page
Parts of this game's audio and art were produced with generative AI tools and then reviewed, edited and finished by hand before shipping:
- Music: the background tracks were generated with an AI music tool (Suno) from our own briefs, then selected, trimmed, loudness-matched and looped by hand.
- Sound effects: part of the SFX layers were generated with an AI audio tool (ElevenLabs) and combined with locally synthesised layers, then mixed and balanced by hand.
- Visual effects and some enemy animation frames were AI-assisted and then corrected frame by frame against our approved art direction.
- The marketing key art used for the store capsules and library artwork was generated with an AI image tool, using our own approved character art and real in-game screenshots as references. The trailer narration voice is AI-generated.
No generative AI runs while you play: nothing is generated at runtime, and the game never sends your data to an AI service.
All game design, code, Chinese text, card and character data, the decomposition data behind the composing system, the interface and the calligraphy fonts are human-authored. Every screenshot and all gameplay footage is captured from the real build.


天雨粟



