GameDB AI label
AI in 3 of 8 areas- In-game AINot used
- CodeCore
- ArtNot used
- Music & SFXNot used
- VoiceNot stated
- WritingPartial
- TranslationNot stated
- MarketingPartial
AI coding tools wrote most of the implementation from the developer's design, under review.
AI coding tools wrote in-game UI labels, notifications, and guide steps, which the developer reviewed and edited.
AI generated the store capsule and header art; it also helped draft devlogs, the store description, and a post, which the developer edited.
- Not used, per the developer
- In-game AIArtMusic & SFX
- Not mentioned
- VoiceTranslation
Read the full disclosureQuoted from the Steam store page
- **Code.** Exempt under the rule, but disclosed anyway. Most of the implementation is written by AI coding tools, working from my design and under my review.
- **Arts and visuals.** Inside the game, none. The UI is drawn by code, there's no image art, and the logo is text-art. The **store capsule and header art on Steam and itch is AI-generated.**
- **Audio.** No generated audio that I know of. Sound effects are a licensed Bluezone "Cargo Spaceship" pack plus a few Kenney CC0 clips. The seven ambient music tracks are licensed from Pixabay. None carries Pixabay's AI-generated label, and that's as far as I can attest to how they were made.
- **Text and writings.** There's no story or dialogue in the game. The in-game UI labels, notification lines and the guide steps were written alongside the code by the same AI coding tools, then reviewed and edited by me. I'm listing them here even though they could arguably sit under the code exemption.
- **Marketing.** My devlogs, the store description and this post were drafted with AI help and edited by me. The trailer is raw gameplay capture. Screenshots are straight from the game.
- **Live-generated content.** None. No model runs inside the game and nothing is generated at runtime.


MANIFEST



