We turned brick-breaking into a roguelike! A simple bounce becomes a storm of fire, lightning, black holes, cloning swarms, and replayed paths. Pick a route, break the build wide open, crush multi-phase bosses, and climb through thousands of floors until every leaderboard name is behind yours.
Some pre-generated 2D visual assets were made with generative AI, then selected, edited, composited, and integrated by the developer.
MarketingPartial
Promotional artwork was made with generative AI and selected, edited, composited, and integrated by the developer.
Not used, per the developer
In-game AI
Not mentioned
CodeMusic & SFXVoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
Generative AI tools were used to assist in creating some pre-generated 2D visual assets and promotional artwork. All generated material was selected, edited, composited, and integrated by the developer. The game does not generate AI content during gameplay and does not send player data to generative AI services.
CorePartialAssistPlaceholder
Players · followers
Growth
Players online
Last 7 days, hourly · now 0 · 24h peak 0
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as hourly snapshots arrive; the latest reading is 0.
Steam followers
Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
HU
Hunmo
Developer on Steam
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