
Ski Lines: Trail Map
Yunogames · Strategy


by dpbulger·Indie, Strategy
AI generated all game code, image assets and soundtrack; no AI runs in the game at runtime.
Gameplay TrailerSolve logic puzzles by hand, then build routines to solve them for you. Nineteen puzzle types, a daily puzzle, par scores to beat, and a Workshop for inventing puzzle types of your own.
Shares AI uses or genres with Puzzle Programmer

Yunogames · Strategy

AI disclosure
GameDB AI label
AI in 3 of 8 areasThe game’s entire code was generated by AI.
All image assets were generated with AI.
The soundtrack was completely AI-generated; the developer listened to every song and rejected some.
The game code itself is entirely machine-generated -- I used LLMs to generate all of the code for the game. I have 12 years of industry experience as a software engineer but no experience as a game developer, and I've always wanted to make a game in my free time but have never been able to until now :). I have spent months prompting and playtesting the game, so I do not think of it as slop.
The soundtrack was also completely AI-generated (Lyria 3.5). I have listened to every song in the soundtrack with my human ears and rejected ones that I didn't like.
All image assets were completely AI-generated as well.
The game does not run an instance of an LLM at runtime, and does not connect to any AI service provider at runtime. However, it does provide an optional MCP harness (disabled by default) for players who want to use their own LLM to build routines. Leaderboards do not distinguish between AI-generated and human-generated solutions. I'd prefer if the game could have separate AI vs human-made solution leaderboards but I think it would be infeasible to detect AI-generated routines from players who ask an LLM to write them a solution and then have the player manually input that solution into the game.
The core game concept came directly from my human mind :)
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Starkim1999 · Free To Play
