
No Slackers in My Sect
huabo huang · Simulation


by OC Studios·Indie, Simulation, Strategy
Music and many sound effects made with AI audio generation; an LLM helped write some text and store copy.
Trailer Wayfarer ProtocolA colony sim on one small starship. Lay every floor tile, wire the reactor, grow the food, and keep a crew of misfits breathing while pirates cut holes in the hull. Jump sector to sector, strip asteroids, and fight ship systems instead of health bars. A dreadnought waits at sector 10.
Shares AI uses or genres with Wayfarer Protocol

huabo huang · Simulation

AI disclosure
GameDB AI label
AI in 3 of 8 areasThe music and many sound effects were created with AI audio generation; some other sounds are generated by the game's code.
A large language model helped write some in-game text, such as descriptions and events.
An LLM helped write the store copy, and the app icon was created with AI image generation.
During development we used generative AI in a few places. A large language model helped write some of the game's text (in-game descriptions, events, and store copy). The music and many of the sound effects were created with Adobe Firefly, while some other sounds are generated in real time by the game's own code. The app icon was also created with Adobe Firefly. The in-game graphics are drawn procedurally by the game's code and are not AI-generated. Nothing is generated by AI while you play: every AI-assisted asset is created during development and shipped as a fixed file. The generative AI tools used (Adobe Firefly) grant commercial usage rights.
Players · followers
Last 7 days, hourly · now 0 · 24h peak 0
22 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,647 released games
#1006Trending · Strategy
Among 2,076 released strategy games
#835Trending · Music & SFX
Among 1,692 released games with AI music or sound
#2430Top · Steam followers
22 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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