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IMMRAMA: Voyages of the Otherworlds cover art
Games/Upcoming/Adventure/IMMRAMA: Voyages of the Otherworlds
Release: Nov 2, 2026

IMMRAMA: Voyages of the Otherworlds

by Tech Duinnin LLC·Adventure, Casual, Indie, RPG

AI adapts prewritten dialogue and combat text at runtime; optional tools can help create worlds.

In-game AI (Core)Art (Partial)Writing (Partial)
Wishlist on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
IMMRAMA: Voyages of the Otherworlds

Overview

Gameplay TrailerGameplay Trailer

A story-driven RPG you play with text or voice. No jargon, use your own words and the game understands. A hand-written world of myth responds. Real dice, factions, and consequences underneath; a complete, cinematic voyage you can actually finish. Every word human-authored. AI only does the telling.

AdventureRPGChoices MatterStory RichAtmosphericText-BasedSingleplayerCasualInteractive FictionVisual Novel

Summary

Steam followers—Counting followersSteam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth—Tracking since Sep 23, 2026Sep 18 – Sep 24
Wishlists—Waiting for the follower countGameDB estimate

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Sep 24, 2026

GameDB AI label

AI in 3 of 8 areas · runs while you play
  • LiveIn-game AICore
  • CodeNot stated
  • ArtPartial
  • Music & SFXNot stated
  • VoiceNot stated
  • WritingPartial
  • TranslationNot stated
  • MarketingNot stated
In-game AICore

During dialogue and combat, a language model adapts prewritten responses and action descriptions to the player’s character, condition, wording, equipment, and health; the optional wizard can generate worlds.

While you play: Adaptive dialogue & combat text; optional world generation
ArtPartial

The artist used an AI-assisted pipeline for illustrations, which were finished and curated by hand; the optional world-generation wizard can also use AI for imagery.

WritingPartial

The optional Sandbox World Generation Wizard lets players use AI to edit or complete worlds; the main narrative was written by a person.

Not used, per the developer
None
Not mentioned
CodeMusic & SFXVoiceTranslationMarketing
Read the full disclosureQuoted from the Steam store page

IMMRAMA is built on a foundation of human creativity. Every word of the game's narrative was written by a person, and every piece of art was reviewed and approved by hand before it shipped. The illustrations were produced by an artist working in Adobe Creative Cloud with an AI-assisted pipeline, then finished and curated by hand, image by image.

On hardware that meets our recommended spec, the game runs its language model on your own machine and plays offline. On lower-spec systems the same work runs over the network instead: on our servers, with your own API key, or on a host you run yourself. You choose which.

The base game pairs a small local language model with Retrieval-Augmented Generation. The model does not write the story. It acts as a context-aware fill-in-the-blank engine over content that was already authored. During dialogue, the engine retrieves a human-written response from a pool of a hundred or more per character, and the local model adapts it to name your character, reflect your condition, and match how you phrased the question. In combat, pre-written action descriptions are updated to reflect your equipped weapon, your enemy, and current health.

The optional Sandbox World Generation Wizard is where players decide for themselves. You can build a world with your own writing and your own art, or bring in generative AI at whatever level you choose. Those tools can run entirely on your own hardware, or connect to external cloud APIs (Bring Your Own Key, or optional credits) to use Gemini or Claude endpoints.

Every generative path is bound by hardcoded prompt construction, local deterministic blocklists, trajectory tracking that resists multi-turn jailbreak attempts, and real-time safety classification.

Shared worlds carry a label describing how they were made: original writing and imagery, AI used to edit the author's own work, or AI used to complete the world. You see that label before you choose a world to sail.

CorePartialAssistPlaceholder

Followers

Growth

Steam followers

Daily snapshot of public Steam data

Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.

Upcoming chart · Sep 18 – Sep 24

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Made by

Developer

TD

Tech Duinnin LLC

Developer on Steam

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Made by

TD

Tech Duinnin LLC

Developer, self-published

  • immrama.voyage

Links the developer lists on Steam

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Game info

Developer
Tech Duinnin LLC
Release
Nov 2, 2026
Genres
Adventure, Casual, Indie, RPG
Platforms
Windows
Steam app
4971780

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GameDB.aiSep 18 – Sep 24
★
AI game on GameDB.aiIMMRAMA: Voyages of the OtherworldsSee how it’s made on GameDB.ai
gamedb.ai/g/immrama-voyages-of-the-otherworlds
Image

Sources

  • Steam store pageDescription, media, AI disclosure, developer links
  • Steam followersPublic data, refreshed several times a day
  • GameDB starsOne per account

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