A dark, text-and-pixel monster-breeding sim. Hatch abominations, train them with a TRPG card hand, and send them off to the surface for good. Stats and Traits inherit down two separate bloodlines, so every generation is a deliberate choice, not a reroll.
AI only assisted with writing code, including the author's own drawing and music programs; the author writes and revises the source code.
Not used, per the developer
ArtMusic & SFXWriting
Not mentioned
In-game AIVoiceTranslationMarketing
Read the full disclosureQuoted from the Steam store page
This is a solo-developed game. Design, logic, writing, and balance are author-led, and the source code is written and revised by the author.
Every sprite and background is the deterministic output of a drawing program the author wrote — no image-generation AI (e.g. diffusion models) was used to produce any image, and no AI-generated image was traced, colorized, or used as a reference. The same is true of the music: every track is the deterministic render of a composition program the author wrote, not the output of a music-generation AI. AI's role in this project is limited to assisting with writing that code — a programming aid, not a content generator. No third-party generated media was used as source material for any asset.
CorePartialAssistPlaceholder
Players · followers
Growth
Players online
Last 7 days, hourly · now 0 · 24h peak 0
Steam followers
12 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 12.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
SG
sasoriken-games
Developer on Steam
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